Sixteen teams will compete in the PBIHT. Teams will be divided into four divisions, with each division containing four teams. These four teams will compete in pool play. Following the completion of pool play, teams will be ranked and placed into brackets according to rank. The top team in each division shall advance to the Championship Bracket to complete for the PBIHT Championship. The second, third, and fourth ranked teams shall be placed in the Lumberjack, Blue Ox, and Headwaters Brackets, respectively. All teams are guaranteed five games.
Games will be played in three 17 minute stop time periods, with a five minute warm-up. There will be no overtime in pool play. Ties will be allowed. The ice shall be resurfaced every two periods with an on-ice period intermission lasting two minutes. Each team will be allowed one (one minute) time-out per game.
Teams shall be ranked according to points earned. Points shall be awarded as follows: 2 points for a win; 1 point for a tie; 0 points for a loss. The team with the most points shall advance to the Championship Bracket. Second place teams shall advance to the Lumberjack Bracket, third place teams to the Blue Ox Bracket, and fourth place teams to the Headwaters Bracket. In the case of a tie in points, the following shall determine which team has the higher ranking:
Applied In Order:
- Fewest goals allowed (total all games). If all teams do not play the same number of games, a goals-allowed average will be used.
- Goal Differential, (goals scored minus goals allowed): Maximum of a six (6) goal differential per game.
- Coin flip.
Example: Team #1, #2, and #3 are all tied for seeding. Team #1 beat Team #2 but did not play Team #3. Thus, “head-to-head” is not determinative, so the next consideration will be the goals allowed. If Team #3 has the fewest goals allowed, Team #3 will be the highest seed. Starting over and applying the factors in order, Team #1 will be the next highest seed because Team #1 beat Team #2 in head-to-head.
Example: Team #1, Team #2, Team #3, and Team #4 are all tied, have the same goals allowed, and same goal differential, thus the final determinative factor is a coin toss. When three or more teams utilized a coin toss to determine seeding, all teams will flip at the same time until one team is the odd flip. The odd flip will gain the high seed and the remaining teams will flip using the same procedure.
In bracket play, the game winners will advance to the first place games and the losing teams will play for the third place. Games will be played in three 17 minute stop time periods, with a five minute warm-up. Tied games shall be followed by an eight minute sudden-death overtime period, a two minute break, another eight minute sudden-death overtime period, and finally a shootout. Each team will be allowed one (one minute) time-out per game.
A “mercy rule” will be applied in all games (pool and bracket play) as follows: If six or more goals separate the teams at the end of the second period, or at any time in the third period, running time will commence. And will revert back to stop time if goal differential falls below six.
Each team shall select a goalie and five players. The visiting team shall go first, followed by the home team, and shall continue to alternate until all ten players have attempted to score. The team with the most goals shall be the winner. If a tie should result after all ten selected players have shot, then each team will continue to select a new player from the roster and continue to alternate shots until one team scores unanswered. If every player on the team has shot and no winner is determined, players may go a second time. If a goalie is injured during the shootout, a replacement goalie may be selected, but must remain for the duration of the shootout.